Time-Tearing Morganite
Spell Normal

Time-Tearing Morganite

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For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
64± 6/ 100
Power Score
Intrinsic 63
Deck 66

Time-Tearing Morganite — Power Evaluation

Final Score: 64 ± 6 · Confidence: Medium

  • Intrinsic: 62.6 · Deck: 65.6 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Floodgate/Control

Why it scores here

The card is a Spell whose lasting effects (+1 draw per Draw Phase, a second Normal Summon/Set per turn, and no monster effects in hand) convert a single resolution into persistent value for the rest of the Duel, which is why resource_economy and combo_conversion score well. Its floodgate is soft: the GY effect needs a second copy named Time-Tearing Morganite to discard and only blocks monster effects on one Normal Summon. It has no material value, so material_utility is low, and its 400-deck presence in the Morganite and other archetypes confirms it is a practical staple rather than inflating the score. ATK, rarity, and view count earned nothing.

Axis scores

Axis Score Evidence
Accessibility 72 Live as a hand Spell in 400/400 recent decks at 1.61 avg copies, but no combo starter/searched data was supplied, so access is inferred from deck counts (observed/inferred).
Combo & Conversion 55 Two extra draws-worth of value and an extra Normal Summon per turn build board and hand, but no recorded boards exist to measure the conversion (inferred from text).
Resource Economy 75 Persistent +1 card per Draw Phase for the rest of the Duel is repeated advantage from one resolution (verified from text).
Effect & Interaction 55 Monster-effect lock for the opponent is limited to the single Normal Summon in the GY-banish clause and needs a second copy; the in-hand lock affects both players (verified from text, inferred strength).
Material Utility 10 Spell card with no material role, so it scores near zero here (verified from text).
Resilience & Flexibility 60 Lasting effects are not tied to the card once resolved, so negation of the card does not remove them, but the GY clause needs a second copy (verified from text, inferred).
Deck-Building Efficiency 80 Non-garnet, 1-3 copies, redundancy is fine; the only restriction is the Morganite-name requirement for its GY cost (verified from text and deck counts).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Floodgate/Control. Intrinsic ≈ 62.6, Deck ≈ 65.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Persistent draw boost (+1 per Draw Phase) for the rest of the Duel
  • Extra Normal Summon/Set per turn
  • Live in 400/400 recent decks across 61 archetypes
  • Cheap to run with 1-3 copies

Weaknesses

  • No material value
  • GY floodgate needs a second copy and only stops monster effects on one Normal Summon
  • Combo evidence absent, so conversion is text-only

Counters / choke points

  • Negation does not remove the lasting effects once resolved; hand discard before activation is the practical answer
  • Opponent Normal Summons are the only window for the GY floodgate

Best use

Draw-power Spell and extra Normal Summon enabler, with a soft floodgate when a second copy is in the GY. Decks: Morganite (gameplay 7), True Draco, Monarch, Fiendsmith.

Evidence & gaps

  • Verified: Card text: +1 draw per Draw Phase, extra Normal Summon/Set, no monster effects in hand, GY banish-and-discard cost with opponent Normal Summon lock (card text); Appears in 400 of 400 recent decks, 61 distinct archetypes, 84.5% gameplay type 7 (deck stat)
  • Observed: Top partners include Succumbing-Song Morganite at 71.5% co-deck inclusion (deck stat); Usage statistics: 100% inclusion in three archetype homes and 66.7% in Morganite gameplay 7 (usage statistic)
  • Inferred: Draw and extra-summon values convert into board presence (text-only, no combo data); Floodgate strength is limited by the second-copy requirement and one-Normal-Summon window (text reading)
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no rulings supplied for the 'for the rest of this Duel' continuous effects and their interaction with negation guides are two short snippets with no direct evaluation of this card's line











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